![]() ![]() So this opens up a huge lane for Daz and RL to make the most of a MH-level figure that can interact with the MH components of UE5. And, they don't care to compete with Daz or RL, they just want game developers coming their way. With MH, Unreal opened the door but is just sitting on it. ![]() I don't know why Daz would be hostile to RL users, as they would buy their content to use in RL products.but I think competition will heat up even more now as this now goes to MetaHumans. Hopefully CC4 will benefit from a higher set of HD components so that any future Daz 5 figure can be brought in at its full glory. As RL doesn't rely on any plugin and just takes a Daz export and then imports it in, it will be interesting to see how the RL team can incorporate this into a CC4 Daz Transformer. As AD correctly mentioned, Daz did make an reveals nothing content-wise, nothing render-related, nothing figure-related.
0 Comments
Leave a Reply. |